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Doom 3 Cheats

PC

Bathroom Scare
After you have found the lost scientist and are returning to the main building, find your way back to the bathrooms. Stand in front of the mirror with your pistol then cycle through until your shotgun then get very close.
Cabinet Combinations
Use one of the following combinations to unlock the corresponding cabinet:

    Cabinet 001: 396
    Cabinet 003: 483
    Cabinet 009: 752
    Cabinet 013: 586
    Cabinet 017: 347
    Cabinet 023: 531
    Cabinet 038: 409
    Cabinet 039: 102
    Cabinet 047: 123
    Cabinet 048: 123
    Cabinet 049: 123
    Cabinet 054: 246
    Cabinet 054 (second): 142
    Cabinet 063: 972
    Cabinet 064: 651
    Cabinet 078: 364
    Cabinet 079: 364
    Cabinet 103: 259
    Cabinet 104: 579
    Cabinet 112: 538
    Cabinet 114: 715
    Cabinet 116: 972
    Cabinet 116 (second): 624
    Cabinet 117: 624
    Cabinet 213: 371
    Cabinet 215: 298
    Cabinet 317: 841
    Cabinet 386: 836
    Cabinet 387: 836
    Cabinet 452: 571
    Cabinet 666: 372
    Cabinet 669: 468
    Martian Buddies 1 and 2: 0508
    Weapons Storage 1 and 2: 734
Cheat Codes (alpha Version)
Enter one of the following codes to activate the corresponding cheat function:

Result Cheat Code
God modegod
Disable AI (non-functioning)notarget
No clipping mode noclip
Shotgungive weapon_shotgun
Machine gungive weapon_machinegun
Plasma gungive weapon_plasmagun
BFGgive weapon_bfg
Rocket launchergive weapon_rocketlauncher
Chainsawgive weapon_chainsaw
Cheat Codes
While playing a game, press [Ctrl] + [Alt] + ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:

Result Cheat Code
God modegod
Full weapons and ammunitiongive all
All keysgive keys
No clippingnoclip
Machine gungive weapon_machinegun
Shotgungive weapon_shotgun
Plasmagungive weapon_plasmagun
BFGgive weapon_bfg
Chainsawgive weapon_chainsaw
Rocket launchergive weapon_rocketlauncher
Spawn indicated itemgive [item name]
Ignored by most enemiesnotarget
Game benchmarkbenchmark
Skip to last leveldoomhell
Freeze everything on screenfreeze
Save demo in .AVI formatavidemo
Display graphics card detailsgfxinfo
Show frameratecom_drawfps 1
Classic 1995 versiongive doom95
Display game statusstatus
Play indicated mapmap [map name]
Spawn indicated modelspawn [monster name]
Benchmark testtimedemo demo1.demo
Set gamma levelr_gamma [0-3]
Set brightness levelr_brightness [number]
Toggle sound level displays_showlevelmeter 1
Set sound volume; default is 0s_volume_db [number]
Toggle hit % to HUDg_showprojectilepct 1
Exit gamequit
Unknown_use
Unknown_moveright
Unknown_moveleft
Unknown_movedown
Unknown_forward
Unknown_back
Unknown_right
Unknown_left
Unknown_lookdown
Unknown_lookup
Unknown_attack
Unknown_moveup
Unknown_speed
Unknown_strafe
Unknown_button7
Unknown_button6
Unknown_button5
Unknown_button4
Unknown_button3
Unknown_button2
Unknown_button1
Unknown_button0
Unknownaasstats
Unknownaddarrow
Unknownaddline
Unknownblinkline
Unknownbindlist
Unknownbind
Unknowncenterview
Unknowncompressdemo
Unknownconnect
Unknownclearlights
Unknowncondump
Unknownclear
Unknowncvar_restart
Unknowncvarlist
Unknowncombinecubeimages
Unknowncrash
Unknowncollisionmodelinfo
Unknowndirtyfeet
Unknowndir
Unknowndemoshot
Unknowndisconnect
Unknowndmap
Unknownecho
Unknownenvshot
Unknownexec
Unknownexportmodels
Unknowneditsounds
Unknowneditlight
Unknowneditor
Unknownerror
Unknownfillrate
Unknownflashlight
Unknownfocussoundseditor
Unknowngame_memory
Unknownin_restart
Unknownkill
Unknownkillragdolls
Unknownkillmoveables
Unknownkillmonsters
Unknownkeeptestmodel
Unknownlistmodels
Unknownlistskins
Unknownlistmaterials
Unknownlistimages
Unknownlistmodes
Unknownlistlightdefs
Unknownlistentitydefs
Unknownlistmonsters
Unknownlistentities
Unknownlistthreads
Unknownlistsounds
Unknownlistanims
Unknownlistcollisionmodels
Unknownlistlines
Unknownlistvertexcache
Unknownmodulatelights
Unknownnoclip
Unknownnotarget
Unknownnextanim
Unknownoverlaygui
Unknownpath
Unknownpoplight
Unknownparsewait
Unknownprintshader
Unknownprintmode
Unknownplaydemo
Unknownplaycmddemo
Unknownplayermodel
Unknownprevanim
Unknownreload
Unknownreloadsounds
Unknownreloadsoundshaders
Unknownreloadfx
Unknownreloadanims
Unknownreexportmodels
Unknownremoveline
Unknownrunreach
Unknownrunaas
Unknownrecordcmddemo
Unknownrecorddemo
Unknownrecordcmddemo
Unknownrecorddemo
Unknownrenderbumpflat
Unknownrenderbump
Unknownroq
Unknownreloadguis
Unknownreset
Unknownregenerateworld
Unknownreloadimages
Unknownreloadshaders
Unknownreloadmodels
Unknownscript
Unknownreloadentitydefs
Unknowns_musictrack
Unknowns_cacheinvalidate
Unknowns_cacheinfo
Unknowns_restart
Unknownseta
Unknownset
Unknownsetviewpos
Unknownsetstepgamma
Unknownsetu
Unknownsets
Unknownsizedown
Unknownsizeup
Unknownscreenshot
Unknownspawnserver
Unknownstoprecording
Unknownsay
Unknowntesttrace
Unknowntestimage
Unknowntestshader
Unknowntestbump
Unknowntestlight
Unknowntouchfx
Unknowntouchgui
Unknowntouchfile
Unknowntoggle
Unknowntestsimd
Unknowntouchmaterial
Unknowntestfx
Unknowntouchsound
Unknownlistsoundshaders
Unknowntouchparticle
Unknowntestdamage
Unknowntestblend
Unknowntestanim
Unknowntestparticle
Unknowntestmodel
Unknowntestwipe
Unknowntestgui
Unknowntestmap
Unknowntouchskin
Unknowntouchmodel
Unknownunbind
Unknownunbindall
Unknownvid_restart
Unknownvstr
Unknownwriteconfig
Unknownwriteprecache
Unknownweapon
Unknownweapnext
Unknownwhere
Unknownweapprev
Unknownweaponsplat
Easier Console
To enable the console easier, add "+set com_allowConsole 1" to your command-line shortcut for the game. You can then access the console by simply pressing ~.
Enable Player Shadows

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Locate the line:

    seta g_showPlayerShadow "0"

and change it to:

    seta g_showPlayerShadow "1"
Enable Third Person View

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Add the following line to the file, the press P during a game:

    bind "p" "toggle pm_thirdperson"
Item Names
Use one of the following values with the "give [item name]" code:

    pda admin_banks
    pda admin_dorweiler
    pda admin_moses
    pda admin_simons
    pda alphalabs1_berger
    pda alphalabs1_krietman
    pda alphalabs1_lipsitz
    pda alphalabs1_smith
    pda alphalabs2_chin
    pda alphalabs2_connors
    pda alphalabs3_abrams
    pda alphalabs3_lamia
    pda alphalabs3_nelson
    pda alphalabs3_poota
    pda alphalabs4_kaczynski
    pda caverns1_cody
    pda comm1_blake
    pda comm1_finch
    pda comm1_wolfe
    pda comm1_wolfe
    pda commoutside_holiday
    pda commoutside_ridge
    pda cpu_bates
    pda cpu_haskell
    pda cpuboss_tooloose
    pda delta1_mora
    pda delta1_price
    pda delta2a_cinders
    pda delta2a_raleigh
    pda delta2a_wilson
    pda delta2b_bullman
    pda delta2b_erikson
    pda delta2b_mcneil
    pda delta2b_stemmons
    pda delta3_cerano
    pda delta3_lee
    pda delta3_shultz
    pda delta4_gilbert
    pda delta5_jackson
    pda delta5_swann
    pda enpro_chasar
    pda enpro_hammer
    pda enpro_raad
    pda hell_garlick
    pda hell_hebert
    pda marscity2_caseon
    pda marscity2_duncan
    pda marscity2_stanton
    pda marscity2_tyson
    pda mc1_berneche
    pda mcunderground_baston
    pda mcunderground_delahue
    pda mcunderground_ryan
    pda mcunderground_young
    pda monorail_cullen
    pda monorail_harding
    pda monorail_hollies
    pda monorail_ross
    pda recycling1_garza
    pda recycling1_sadowayj
    pda recycling2_johnson
    pda recycling2_moen
    pda site3_davis
    pda site3_rogers
    video bfg
    video chaingun
    video demon_museum
    video epd (download videodisc with content)
    video hydrocon
    video ian_report
    video ipn_news
    video mfs
    video plasmagun
    video recycling
    video soulcube
    video tablets
Map Names
Use one of the following values with the "map [map name]" code:

ResultMap name
Administrationadmin.map
Alpha Labs Sector 1alpha1.map
Alpha Labs Sector 2alpha2.map
Alpha Labs Sector 3alpha3.map
Alpha Labs Sector 4alpha4.map
Caverns Area 1caverns1.map
Caverns Area 2caverns2.map
Communications Transfercommout.map
Communicationscommunications.map
CPU Complexcpu1.map
Central Processingcpuboss.map
Delta Labs Level 1delta1.map
Delta Labs Level 2Adelta2a.map
Delta Labs Level 2Bdelta2b.map
Delta Labs Level 3delta3.map
Delta Labs Level 4delta4.map
Delta Complexdelta5.map
EnPro Plantenpro.map
Hellhell.map
Primary Excavationhellhole.map
Mars City 1marscity1.map
Mars City 2marscity2.map
Mars City Undergroundmcunderground.map
Monorailmonorail.map
Monorail Skybridgerecycling1.map
Recycling Sector 2recycling2.map
Site 3site3.map

Additionally, the following test maps can be extracted from the pak000.pk4 file and played with the corresponding console command:

    map testmaps/test_lotsaimps.map
    map testmaps/test_box.map
    map testmaps/test_boxstack.map
Monster Names
Use one of the following values with the "spawn [monster name]" code:

ResultMonster name
Cyberdemonmonster_boss_cyberdemon
Guardianmonster_boss_guardian
Guardian's Seekermonster_boss_guardian_seeker
Sabaothmonster_boss_sabaoth
Vagarymonster_boss_vagary
Archvilemonster_demon_archvile
Cherubmonster_demon_cherub
Hellknightmonster_demon_hellknight
Impmonster_demon_imp
Maggotmonster_demon_maggot
Mancubusmonster_demon_mancubus
Pinkymonster_demon_pinky
Revenantmonster_demon_revenant
Tickmonster_demon_tick
Tritemonster_demon_trite
Wraithmonster_demon_wraith
Zombie wth flashlightmonster_zombie_ maint_flashlight
Flaming Zombiemonster_zombie_bernie
Commando Zombiemonster_zombie_commando
Commando Zombie with chaingunmonster_zombie_commando_cgun
Fat Zombie with wrenchmonster_zombie_fat_wrench
Fat Zombiemonster_zombie_fat2
Zombie in jumpsuitmonster_zombie_jumpsuit
Zombie eatingmonster_zombie_jumpsuit_eating
Zombie in labcoatmonster_zombie_labcoat
Zombie missing limbmonster_zombie_limb
Zombiemonster_zombie_maint
Bald zombiemonster_zombie_maint_bald
Zombie with no jawmonster_zombie_maint_nojaw
Skinny zombiemonster_zombie_maint_skinny
Zombie with Wrenchmonster_zombie_maint_wrench
Zombiemonster_zombie_maint2
Zombie with a pipemonster_zombie_pipe
Chainsaw zombiemonster_zombie_sawyer
Skinny zombiemonster_zombie_skinny
Bloody mouthed zombiemonster_zombie_suit_bloodymouth
Headless zombiemonster_zombie_suit_neckstump
Skinny zombie in suitmonster_zombie_suit_skinny
Bald Zombie in T-shirtmonster_zombie_tshirt_bald
Zombie in T-shirtmonster_zombie_tshirt_blown
Z-sec Zombie with machine gunmonster_zombie_zsec_machinegun
Z-sec Zombie with pistolmonster_zombie_zsec_pistol
Z-sec Zombie with shieldmonster_zombie_zsec_shield
Z-sec Zombie with shotgunmonster_zombie_zsec_shotgun

Nightmare Difficulty Setting

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "doomconfig.cfg" file in the game folder. Locate the line:

    "seta g_nightmare "0"

and change it to:

    seta g_nightmare "1"
Other Names
Use one of the following values with the "spawn [name]" code:

ResultName
Adrenalinepowerup_adrenaline
Megahealthpowerup_megahealth
Invisibilitypowerup_invisibility

Programmer Message
Enter codes from the original Doom (for example, "iddqd" or "idclip") at the console window. Along with the "invalid" message, you will get a message stating that you have a good memory.
Saving Ammunition
If you can avoid it, try not to use weapons like the shotgun or others that have difficult to find ammunition on the weaker zombies. The flashlight (if you are fast enough) or just the pistol usually will work.
Secret Web Site And Code
When you get Alan Dorweiler's PDA file, highlight his name then check his e-mails. You will notice the last one is a link. Read the e-mail and you will see a link to http://www.martianbuddy.com. You can get a secret code (0508) to try on one of their promotional cabinets from the web site.
View Credits
Go to the Excavation Site level (final map) and get just before you enter the halls of Cyber-Satan. Walk to the left in the lower dungeons just before you reach the location where the wall breaks open and the intermission sequence of you discovering the final Boss starts. You will reach a dead end. Crouch and face the wall of the dead end. Look directly above the floor under a few protruding bricks to see the iD logo in the stone wall. Place your cross-hair on it. The same sound played when you use a computer will be heard. Click the iD logo. The brick it on will push into the wall with a scratching sound. A new path to your left will appear. Follow it to find a chamber lit by red light that has a huge horned skull on the back wall. Below the skull is a bloody pentagram with a PDA positioned in the center. Download the data from the iD PDA into your own to read . You will find e-mails from the game developers.


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