Result | Cheat Code |
Increase money by 20,000 | add_money 20000 |
10% cheaper units in campaign mode | gamestop or bestbuy |
40% bigger elephants in campaign mode | oliphaunt |
Walls fall down in siege in battle map mode | jericho |
Add population to indicated city | add_population [city name] [number] |
Toggle fog of war | toggle_fow |
Give character the trait at indicated level | give_trait [character] [trait] [number] |
Complete all building in construction queue; can only be used once | process_cq [city name] |
Complete all military units in recruitment queue; can only be used once | process_rq [city name] |
Display help for desired command | [command]? |
Attacker or defender automatically wins next auto resolved battle | auto_win [attacker |
Cheat Mode
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "preferences.txt" file in the game folder. For infinite ammunition, change the value of the "LIMITED_AMMO:" line from "TRUE" to "FALSE". You can do the same for for morale, fatigue, fog of war, etc. values. Note: You must start a new campaign for the changes to take effect. |
Completing Building Example The same principle holds true for completing building under construction: Note: You can only do this once per game session and the codes are case-sensitive.- process_cq Arretium
- process_cq Campus_Sarmatae
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Create Population Examples
Note: You can only do this once per game session and the codes are case-sensitive.Example: - add_population Arretium 5000
An example of a city with two names: - add_population Campus_Sarmatae 5000
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Creating Units Examples
Note: You can only do this once per game session and the codes are case-sensitive:Create_unit "Arretium" "roman arcani" 5 units max 8 offense max 8 defense max 8 experience points max: - create_unit "Arretium" "roman arcani" 5 8 8 8
- create_unit "Kotais" "greek silver shield pikemen" 5 8 8 8 8
- create_unit "Kotais" "east hoplite brazen shield" 5 8 8 8 8
An example of the earlier incorrect cheat for Oliphant: - Create_unit "Arretium" cheat oliphants" 5 8 8 8 8 Yubtseb Elephants (or replace it with merc elephants)
An example of a city with two names: - create_unit "Campus_Iazyges" "roman heavy onager" 5 8 8 8 8
- create_unit "Campus_Alanni" "roman praetorian cohort urban i"
"Urban Cohort"
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Defend Your Settlement Use the following tactic to fight an outnumbered foe at your settlement. If you know that you cannot defend your walls because there is too much ground to cover and you forces will be to thin to stop them, then follow this strategy. Put all your armies in the central plaza of the city. According to their location, put your light infantry blocking the path of where they would go after the walls break through. Remember that you want to make a small chokepoint so that they can fight only one way and not surround you. Then, put your heavy infantry behind the light infantry and put your cavalry on the flanks so that you can attack them at the sides. When they attack and are charging at you infantry, order all the infantry (including heavy infantry) to charge. Then, have your cavalry cut the enemy's retreat and attack their flanks. If this is successful, their front and rear will be attacked, allowing you to crush them. Note: This cannot be done against human players. |
Stand Off When you are outnumbered, have low forces, and know that you will lose, get a good stand off position by gathering all of your remaining forces, and go to a hill or the highest position if possible. If that is unavailable, go into the forests. Then, gather your forces and put all archers in the very back, all medium to close ranged missile weapons in middle, and all of your spearmen in the front with the legionnaires, swordsmen, etc. just behind. If you have elephants or horses, put them javelins. Then, with the spearmen formation, you can either wait for the enemy to hit the spearmen then charge with horses. However it would be better to horse charge them when they are in archer or javelin range, then keep bombarding them. Next, use all of your swordsmen to attack after the enemy hits the spearmen. Then, use all of your forces to charge, except for the archers. Move them away from the fight and keep bombarding. This is also a good choke point defensive maneuver. |